AI-Powered Patient Education Portal

Enhancing patient engagement through digital teach-back

Co-op, Q1-Q2 24’

mobile

Conversational UI

B2B2C

EMR/CRM

acquisition pivoting

growth & engagement

hospitals

in U.S.

9:41

A colonoscopy is a test that lets your doctor look all the way inside your large intestine, also called your colon.

It uses a thin, flexible tube called a colonoscope.

The scope has a tiny light and video camera on the end and is connected to a computer screen.

A colonoscopy is one of a few tests used to screen for colon cancer.

A doctor may be able to find cancer early or find colon polyps.

A polyp is a small growth of excess tissue.

Some types of colon polyps can lead to cancer.

TRANSCRIPT

What is colonoscopy

recall rate

WHAT’S MY ROLE IN THE TEAM?

I prevented the team from duplicating effort by proposing a scaling framework.

I created a scalable framework to address the challenge of diverse health condition use cases by distilling reusable tutorial units in patient teach-back practices. This framework pivoted our acquisition strategy, in hind sight.

My Contribution

Scaling Framework

Initiate & Lead

Use Case Research

Lead & Execute

Voice User Interface

Ideate & Execute

Duration

2024 Q1 - Q2

4 months

Tool

Figma

Team

Sr. Director of R&D

Sr. Product Designer

HCI/d Design Team

Clinician Experience Experts

Engineers

WHAT PRODUCT? WHO INFLUENCED THIS PROJECT?

World #1 health education provider Healthwise merges with WebMD Ignite mid-project, leading to a scaling pivoting.

Our team was exploring an AI-assisted patient education portal for Healthwise’s EMR* solution. Following its acquisition by WebMD, we expanded the project's scope to reach a much larger user base - as U.S.'s largest healthcare growth engagement platform.

EMR: Electronic Medical Record, storing and managing patient’s information.

WHAT ARE USER PAIN POINTS?

Ever struggled to remember what instructions doctors told you?

Turns out, clinicians srtuggle with it too - Patient misunderstanding or forgetfulness can lead to increased readmission rates, putting a heavy burden on hospital resources.

WHY HAVEN’T TEACH-BACK BEEN USED ALREADY?

There's a way to help, but limited clinician-patient time hinders the implementation of the proven technique: teach-back.

Teach-back: a tested method involving asking the patients to teach the information they learned back to the healthcare professional.

Pros & Cons of Onsite Teach-back

Improved recall rate

75% of self-care questions answered correctly afterward

Time-consuming

1 hospital visit allows ~15 min clinician-patient meet

Underprioritized

often neglected due to clinician workloads

OUR TAKE ON THIS PROBLEM: DESIGN OPPORTUNITY

We find the sweet spot, at-home scenario, to implement digital teach-back without interrupting the clinician’s workflow.

This limited visit time of ~15 minutes is spent by clinicians to understand the patient's history, complaints, diagnosis, and documentation for the future - no room for teach-back sadly. But clinicians also struggle to find out patient’s progress of understanding at home.

IMPACT

50%+

U.S. hospital systems served

650+

healthcare orgs served

85%

of the top 20 payers served

40% to 70%

Improved patient recall rate

~40min

Reduced doctor-patient communication overhead

25%

Reduced rate of re-admission (est.)

TRY OUR PROTOTYPE STEP BY STEP!

Teach

Repeat

Explain + Correct

Evaluate

Reinforce

Chunking Information

reduce information overload

Easing Patients into the Process

starting with smaller and more digestible info chunks

HOW DID I CATCH THE CURVEBALL OF ACQUISITION?

I prioritized grouping research to discover reusable educational units for a sea of use cases, which are only diversifying after scaling.

SCALING FRAMEWORK

Curious about design rationales in process?
Contact me for a detailed deck!

Including exploring stories about

What considerations we put into AI implementation on patient privacy and trust-building?

How did we reduce research costs by choosing a pilot use case - colonoscopy?

Why did we veto gamification as the final solution?